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[NYCC 2012] Hands-On With Ni No Kuni: Wrath of the White Witch

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What do you get when you mix the visuals of Studio Ghibli with the expertise of Level 5? Ni No Kuni of course! With HD powering the vision, this cel-shaded RPG aims to be the most beautiful and vibrant games around. Prota and Suikoinfinity played this game, so let’s see what they have to say.

Prota: I played the boss battle section of the demo, so I got thrown into the fray without any real knowledge of the battle system. I have to admit, it was a little confusing at first, but I only have myself to blame for rushing into a boss fight. The combat felt like a mix of turn based and action RPGs mixed with Pokemon. Elemental attacks and weakness seem like they are going to play a pivotal role in taking down tougher enemies as most of my attack did little to injure the boss unless they were wind elemental. Knowing when to switch up your characters and their monsters also are important for managing your team and keeping everyone alive. I see a lot of potential in the battle system and, while some of the attacks seemed a little lackluster in the visual department, the gameplay felt top-notch.

Suikoinfinity: Ni no Kuni looks amazing!  I couldn’t stop and admire the scenery for too long though because my goal was to rush to the end of the dungeon in the exploration demo and discover whether or not there was a boss to kill while learning the combat system.  It was a race against time to the exit, so I tried avoiding battles as much as I could.  Even though I had little time for experimenting, the combat system felt great, once the initial confusion subsided.  I haven’t had my JRPG fix in a while, so this might do it when it releases!



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